GDD 110 - Introduction to Visual Design for Games
(3 cr.) This foundation course in research methods for game design prepares students for upper-level course work by introducing critical, analytical and problem-solving strategies for researching and developing graphics for games. Practical hands-on methods include visual research, design journals, thumbnail sketches, concept art, pixel art storyboarding, 2D and 3D development tools. Every Year, Fall

Fall 2016