The event had the girls work in teams of five to design and develop a mobile app for the benefit of a specific non-profit organization that had been assigned to them. The teams interviewed organization representatives to gauge their needs for a hypothetical project, giving them the experience of being real consultants.
Each team was also assigned a mentor to help with the initial meeting, lead them through design exercises, techniques and processes and help them transition from the design phase to the coding phase.
Hackathon mentor and computer science major Kaitlin Friscia’s team worked with the Partnership in Learning and Creative Exploration, a non-profit that strives to educate children on cultural diversity through artwork.
“They had an art museum they were trying to fund and build,” Friscia ‘19 explained. “I worked with my team to build an app that would incorporate all of the necessary information about P.L.A.C.E., and the benefits of their museum.”
The teams spent their morning focused on visual design, and devoted the afternoon to building their app utilizing Appinventor, a highly accessible web tool used for coding mobile Android-based applications.