It was the perfect preparation for real life and working at SphereGen.
“Everybody has different roles on our team. Ashley cycles more in the art and 3-D world. Ron is on the programming side,” Dinsmore said, looking at both of them as he told a story. “In the first weeks and months of the job, you were in front of Microsoft presenting, you were in front of crowds of people. And that’s real life. You guys were very well prepared for that.”
During a recent “Learning Heart” demonstration, Burgess wore a mixed reality headset to bridge the real world and the digital world. With the headset, he could navigate and control the “Learning Heart,” which was created as a teaching tool for St. George’s University School of Medicine in Grenada.
It is one of the many projects Burgess and his colleagues have worked on at SphereGen, including VeyeZER, the first holographic eye test, and DICOM Director, which radiologists use to review and share 3-D image models of bones and other tissues.
With one wave of his hand, Burgess can turn the “Learning Heart” 360 degrees. With another wave, he can separate the heart’s major components like a floating, anatomical puzzle. It’s all part of SphereGen’s innovative, hands-on experience in the digital world.
Looking back, Burgess said Quinnipiac’s commitment to teamwork in class was invaluable. His first exposure to this idea was a scrum cycle, where teams were challenged to design and deliver a project on deadline as a team.
“The very first time that we did something like a scrum cycle in one of my classes, I was intrigued by what it was and what it meant,” Burgess said. “Up until we started doing the scrum cycles … we kind of all just got together and we didn’t necessarily have an understanding of what we were doing.”
Scrum cycles helped Burgess and his Quinnipiac classmates become more organized and more focused. The end result was a more efficient work flow and a higher-quality project.
Barbuito, a 3-D artist at SphereGen, strongly agreed with Burgess.