Quinnipiac University

BA in Game Design and Development Faculty and Staff

Professors in Quinnipiac’s College of Arts & Sciences are committed to the academic, personal and professional success of every student from day one. They are passionate scholars and accomplished in their fields, but teaching is always their top priority.

Faculty Recognitions and Achievements

2022

  • Nominated for Best Live Action Game at IndieCade for Choppy Copies by Jonah Warren
  • Bronze Award in Serious Games Designed for Healthcare at the Serious Play Festival, Orlando, FL for Activate My Shield by Elena Bertozi et al.

2018

  • Best in Show at Miami @ Play, Miami, FL for Sloppy Forgeries by Jonah Warren

2017

  • Best Multiplayer Game at A MAZE, Germany, for Word After Word by Jonah Warren

2024

  • IndieCade Night Games, Los Angeles, CA for Sloppy Forgeries by Jonah Warren

2022

  • What’s My Method?, IEEE GEM, Torino, Italy by Elena Bertozzi
  • Indiecade, online for Choppy Copies by Jonah Warren

2021

  • Frameless XR Symposium, Rochester, NY for Choppy Copies by Jonah Warren

2019

  • IndieCade Showcase at E3, Los Angeles, CA for Sloppy Forgeries by Jonah Warren
  • Experimental Gameplay Workshop at GDC, San Francisco, CA for Sloppy Forgeries by Jonah Warren

2018

  • Day of the Devs, San Francisco, CA for Sloppy Forgeries by Jonah Warren
  • Fantastic Arcade, Austin, TX for Sloppy Forgeries by Jonah Warren
  • A MAZE, Berlin, Germany for Sloppy Forgeries by Jonah Warren
  • EGX Rezzed, London, UK for Sloppy Forgeries by Jonah Warren

2017

  • A MAZE, Berlin, Germany for Word After Word by Jonah Warren

2022

  • Connecticut BioScience Pipeline Grant: $30,000 awarded to Elena Bertozzi's company, SolitonZ Games LLC, to develop the Activate My Shield app to counter vaccine hesitancy

2020

  • Epic Mega Grant: $25,000 for further development of Ad-Tacker, a virtual reality game that teaches adolescents how to critically assess targeted advertising by Greg Garvey and collaborators

2016

  • Bill and Melinda Gates Foundation Grand Challenges Explorations Phase I: $100,000 for the creation of game to gather data about family planning intentions in Karnataka, India by Elena Bertozzi and collaborators
  • Innovation Award: $10,000 for the creation of an educational game about the basics of pharmacology by Jonah Warren and collaborators

2014

  • Bill and Melinda Gates Foundation Grand Challenges Explorations Phase I: $100,000 for the creation of a game aimed at modifying behaviors in homosexual male at-risk populations in Mexico City by Elena Bertozzi and collaborators
  • Robert Wood Johnson Foundation New Careers in Nursing Innovation Award: $10,000 for the creation of an educational game about interpreting arterial blood gas values by Jonah Warren and collaborators

Additional Faculty Members

Roger Clark

Roger Clark is an actor, voice actor and producer. He is best known for his lead role in Rockstar Games' RED DEAD REDEMPTION II where he was awarded The Game Award for Best Performance and a BAFTA nomination. With a B.A. in Theatre, Media & Drama from the University of Glamorgan, Wales, UK he has been a professional actor of stage, screen, voice over and performance capture for over 20 years and has worked and performed in almost 50 countries. His specialty is narrative storytelling through all mediums but with particular passion for performance capture and video game animation

Peter Zoppi

Peter Zoppi is a character artist with over 15 years of experience in AAA gaming and education. He's worked at Treyarch on the Call of Duty: Black Ops franchise since 2008. He's also a teacher with CG Master Academy and a mentor with The Mentor Coalition. Peter is passionate about character creation and rendering workflows with Maya and Arnold.

Faculty Profile

Game design professor Jonah Warren oversees a project a student is working on

Turning art history into an award-winning game

Jonah Warren

In more than 15 years as a game designer, Professor Jonah Warren has learned an important lesson about developing the most fun, challenging and memorable games:

“Simple, elegant concepts often make for the best games.”

Warren’s most recent game, “Sloppy Forgeries,” is one prime example. The computer-based, multiplayer painting game gives players a blank canvas, a few simple paint tools for choosing color and brush size, and 90 seconds to re-create famous historical paintings as accurately as possible.

Sloppy Forgeries earned Warren the Best Game Award at the 2018 Miami @ Play festival, a good showing for a game still in its development stage.

“Of all the games I have made, this is the one that has had the best reception,” he said.

Warren empowers his students to enter professional game competitions and exhibitions as well. Several have shown games at PAX East, a major gaming expo, while others have won awards at GameFest, the New England Student Game Design Showcase and the Terminus Conference and Festival.

“In the game labs, students learn first-hand how the most successful and engaging games are often thoughtful and contained, rather than massive and complex,” Warren said. “They also come to view games as more than just entertainment, but a creative medium like any other.”