It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic interactive design or computer science.
All majors are required to participate in some form of experiential learning: study abroad, internship or academic/professional product collaboration.
Students majoring in Game Design and Development must meet the following requirements for graduation:
Code | Title | Credits |
---|---|---|
University Curriculum 1 | 46 | |
Modern Language Requirement | 3-6 | |
Game Design & Development Core Requirements | 33 | |
Introduction to Game Design | ||
Introduction to Visual Design for Games | ||
Creativity and Computation | ||
Introduction to Game Development | ||
Professionalism Practice for Game Design | ||
Game Lab I: Team Projects | ||
Game Lab II: Team Projects | ||
Game Lab IV: Team Projects 2 | ||
or GDD 390 | Internship | |
Game Lab V: Team Projects | ||
Game Lab VI: Team Projects | ||
Senior Project and Seminar I | ||
Concentrations 3 | 9 | |
With the recommendation of the student's adviser and/or the program director, students select two courses from their primary concentration and one elective from any other concentration | ||
Technology | ||
Game Design Tools and Processes | ||
Game Lab III: Team | ||
VR/AR Development for Games | ||
Advanced Topics in Game Development | ||
Art | ||
Drawing for Games and Animation | ||
Game Art I: Introduction to 3D Modeling | ||
Game Art II | ||
Game Art III | ||
Game Studies | ||
History of Video Games | ||
Critical Game Studies Seminar | ||
Games, Learning & Society | ||
Media Users and Audiences (WGS 345) | ||
Business | ||
eSports Management | ||
The Business of Games | ||
Creating Digital Businesses | ||
Creativity and Innovation Management | ||
Writing | ||
Playwriting: The Ten-Minute Play | ||
Creative Writing | ||
Introduction to Creative Nonfiction | ||
Introduction to Fiction Writing | ||
Advanced Fiction-Writing Workshop | ||
Advanced Creative Nonfiction | ||
The Art of Audio Narrative | ||
Screenwriting | ||
Interactive Storytelling and Narrative | ||
Audio | ||
Game Audio Design | ||
Digital Music Composition for Games | ||
The Art of Audio Narrative | ||
Design Process | ||
Design Research and Methods | ||
Special Topics in Game Design | ||
Game Design Tools and Processes | ||
Board Game Design | ||
Acting and Directing for Game Design | ||
Programming | ||
Data Structures and Abstraction | ||
Advanced Topics in Game Development | ||
Object-Oriented Design and Programming | ||
Introduction to Software Development | ||
Free Electives | 23-26 | |
Total Credits | 114-120 |
- 1
All students must complete the University Curriculum requirements.
- 2
Participating in the QU in LA Program or study abroad can also fulfill this requirement.
- 3
Students wishing to take courses from this list must complete any prerequisites required by individual departments/programs or schools.
Elective substitutions are permitted with prior approval of the program director.