BA in Game Design and Development Curriculum
It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic interactive design or computer science.
All majors are required to participate in some form of experiential learning: study abroad, internship or academic/professional product collaboration.
Students majoring in Game Design and Development must meet the following requirements for graduation:
Code | Title | Credits |
---|---|---|
University Curriculum 1 | 46 | |
Modern Language Requirement | 3-6 | |
Game Design & Development Core Requirements | 33 | |
Introduction to Game Design | ||
Introduction to Visual Design for Games | ||
Creativity and Computation | ||
Introduction to Game Development | ||
Professionalism Practice for Game Design | ||
Game Lab I: Team Projects | ||
Game Lab II: Team Projects | ||
Game Lab IV: Team Projects 2 | ||
or GDD 390 | Internship | |
Game Lab V: Team Projects | ||
Game Lab VI: Team Projects | ||
Senior Project and Seminar I | ||
Concentrations 3 | 9 | |
With the recommendation of the student's advisor and/or the program director, students select two courses from their primary concentration and one elective from any other concentration | ||
Technology | ||
Game Design Tools and Processes | ||
Game Lab III: Team | ||
VR/AR Development for Games | ||
Advanced Topics in Game Development | ||
Art | ||
Drawing for Games and Animation | ||
Game Art I | ||
Game Art II | ||
Game Art III | ||
Game Studies | ||
History of Video Games | ||
Critical Game Studies Seminar (PL 395) | ||
Games, Learning & Society | ||
Media and Society | ||
Media Users and Audiences (WGS 345) | ||
Business | ||
eSports Management | ||
The Business of Games | ||
Creating Digital Businesses | ||
Creativity and Innovation Management | ||
Writing | ||
Playwriting: The Ten-Minute Play | ||
Creative Writing | ||
Introduction to Creative Nonfiction | ||
Introduction to Fiction Writing | ||
Advanced Fiction-Writing Workshop | ||
Advanced Creative Nonfiction | ||
The Art of Audio Narrative (FTM 380 GDD 303) | ||
Screenwriting | ||
Interactive Storytelling and Narrative (EN 207) | ||
Audio | ||
Game Audio Design | ||
Digital Music Composition for Games | ||
The Art of Audio Narrative (FTM 380 EN 303) | ||
Design Process | ||
Special Topics in Game Design | ||
Game Design Tools and Processes | ||
Board Game Design | ||
Acting and Directing for Game Design | ||
Design Research and Methods | ||
Programming | ||
Data Structures and Abstraction | ||
Advanced Topics in Game Development | ||
Object-Oriented Design and Programming | ||
Introduction to Software Development | ||
Free Electives | 11-14 | |
Total Credits | 102-108 |
- 1
All students must complete the University Curriculum requirements.
- 2
Participating in the QU in LA Program or study abroad can also fulfill this requirement.
- 3
Students wishing to take courses from the above list must complete any prerequisites required by individual departments/programs or schools.
Elective substitutions are permitted with prior approval of the program director.
Modern Language Requirement
All CAS students (both bachelor of science and bachelor of arts) must complete one modern language through the 102 level. Modern language courses may also count toward the UC Personal Inquiry II requirement. Students who have taken a language in high school should take the modern language placement test for that language. Students with placement scores at the 201 level or higher have demonstrated language competency and thus have passed out of the language requirement.